New Game Mistfall Hunter Feels Like Elden Ring With Extraction Twist

The next Mistfall Hunter beta is coming soon. It mixes Elden Ring style combat with Norse mythology and the extraction system of Dark and Darker.
New Game Mistfall Hunter Feels Like Elden Ring With Extraction Twist
Elden Ring Nightreign is a very interesting take on the well known FromSoftware style of games. Instead of being a huge open world journey like the original Elden Ring it tries something very different. It takes the core elements and reimagines them into a run based format. That means you do not just play through a fixed world but instead you go through repeated runs where each attempt feels new and challenging. This idea alone is very exciting for fans who like to test their skills again and again.

But now imagine if instead of only taking the run based idea the game also looked toward the growing genre of extraction games. Extraction games are a mix of player versus player and player versus environment. Games like Dark and Darker have already shown that players enjoy this format. It is tense. It is risky. You enter a dungeon or map. You fight monsters. You may also fight other players. The goal is not just to survive but to escape with loot. If you succeed you grow stronger. If you fail you lose what you carried. This balance of risk and reward makes every run exciting.


This is where a new game called Mistfall Hunter steps in. Mistfall Hunter is made by Bellring Games and it combines the core thrill of extraction style gameplay with a stylish approach inspired by Norse mythology. Instead of simply copying what other games in the genre are doing Mistfall Hunter adds its own identity. It takes the atmosphere and lore of the ancient Norse world and mixes it with the intensity of extraction runs. The result is a fresh spin that could stand out in the crowded space of online RPGs.

The developers are serious about testing and improving the game. Mistfall Hunter is entering its next closed beta soon. This will give players another chance to experience the game early and provide feedback that helps shape the final product. Bellring Games has also partnered with Skystone Games to publish the title. This is an important step because Skystone has experience in the live service space. I had the chance to read insights from David Brevik who is the president of Skystone Games. Brevik is a name many people know because he was one of the co creators of Diablo which is one of the most influential RPGs ever made.

Brevik explained why Mistfall Hunter stood out to him and why he believes the extraction format has so much appeal. He said that extraction is a fairly new genre but it already attracts many players. The reason is that it combines elements of different styles. It is not purely player versus player. It is not purely player versus environment. It is a mix of both. That mix creates tension. You never know what will happen. Will you meet a powerful monster or will another group of players ambush you. Every run feels unique. Many players enjoy this uncertainty because it keeps the adrenaline high.

Brevik is not new to live service projects. In the past he worked on Marvel Heroes which was a large scale online action RPG. That game had a different focus but it taught him valuable lessons about running live games. He explained that in many ways Skystone is still an indie publisher but it is also growing into something larger. They are experimenting with mobile titles and other formats but Mistfall Hunter is a great example of how they want to approach live service games.

He compared his work to his time on Diablo. Back then the focus was on making a strong single game experience. But even then the idea of keeping the game alive for a long time was important. With Mistfall Hunter the live service nature means the game will keep evolving with updates and new content. This is what excites him about the project.

The next beta test for Mistfall Hunter will begin on Tuesday September 16. Players who want to join need to sign up ahead of time through Steam. If you miss the deadline you will not be able to take part. The beta will include both solo mode and trio mode. This means you can play alone or with two other players as a team. To make things interesting there will also be two different difficulty tiers. These are normal and chaos. Normal will be more approachable for new players while chaos will provide a bigger challenge for experienced players who want to test themselves.

There are also changes being made based on earlier tests. For example the sorcerer class has been adjusted. In past betas sorcerers could swing a fight very easily because of their high burst damage. They could sometimes destroy enemies in seconds but they were also fragile. Now the balance is slightly different. They still have strong damage but not to the same overwhelming degree. At the same time they now have more tools to survive. This makes the class less extreme and hopefully more balanced.

If you were part of previous betas you will not need to apply again. You will be automatically granted access to the new test. For new players however it is important to request access before Monday September 15. Signing up is simple through the Steam page of the game.

Mistfall Hunter is clearly drawing attention because it does not just follow a formula. Many extraction RPGs feel like traditional dungeon crawlers. They are slower and more deliberate. Mistfall Hunter by contrast has the style and flow of a soulslike game. That means combat feels intense and skill based. You must dodge. You must read enemy patterns. You must manage stamina and timing. Combining that with the high stakes of extraction gameplay creates a very unique identity.

The use of Norse mythology also gives Mistfall Hunter a strong setting. Players are familiar with these myths from other games and media. Gods. Giants. Warriors. Magical creatures. This world is rich with inspiration. By building on that lore the game can offer environments and enemies that feel both fresh and recognizable. It also helps give the game a distinct personality in a genre that often leans on generic fantasy settings.

Another point worth noting is how the live service approach will keep the game alive. Extraction games thrive on variety. If you play the same maps and face the same enemies again and again the tension will fade. That is why updates are critical. Skystone and Bellring Games are planning to deliver continuous content. New maps. New monsters. New loot. New challenges. All of these will ensure that players keep coming back.

For players who enjoy high risk high reward gameplay Mistfall Hunter could be a dream come true. Imagine entering a dungeon with your friends. You are carrying only basic gear. You fight through rooms filled with monsters. You collect valuable items. But suddenly another group of players appears. Do you fight them and risk losing everything or do you sneak around and try to escape. Every choice matters. Every decision could mean victory or defeat. That is the heart of extraction and Mistfall Hunter seems ready to capture it.

At the same time the game appeals to fans of soulslike combat. Many people love the feeling of fighting tough enemies with precise timing. It is rewarding when skill and patience pay off. Mistfall Hunter wants to bring that satisfaction into the extraction loop. Instead of just farming easy enemies you will need to master combat if you want to succeed.

David Brevik believes this combination could make Mistfall Hunter stand out. He has seen the growth of online RPGs from the days of Diablo to modern live service titles. He knows that players crave experiences that feel both challenging and rewarding. By blending genres and offering a fresh setting Mistfall Hunter could capture that audience.

Of course the game is still in testing. Betas are important because they reveal problems and allow developers to fix them. Balance changes like the sorcerer adjustment show that the team is listening. The feedback from the community will shape how the final game looks. This is the advantage of running multiple betas before launch.

Mistfall Hunter is not just another indie experiment. With Skystone backing it and Brevik involved it has serious support. The potential is large. If it succeeds it could become one of the notable names in the extraction genre alongside Dark and Darker. And because of its live service approach it could continue growing for years.

For now all eyes are on the upcoming beta. Players who want to be part of it should sign up quickly. The chance to explore dungeons inspired by Norse myths. To battle monsters with soulslike combat. To fight or flee against other players. All of this is coming very soon. Mistfall Hunter is shaping up to be one of the most exciting upcoming games in the RPG space.

Post a Comment

0 Comments