It's been a few weeks since Ubisoft itself released Assassin's Creed Shadows, and as the game nears its two millionth birthday, they're soon going to be faced with a very important decision.
Specifically, players are asked if they would like to turn on guaranteed kills. The toggle makes the game more like the original Assassin's Creed titles, in that with a simple press of the button, you would instantly kill your target. Otherwise, it mirrors the game's current RPG-like elements, in that being able to do so requires upgrading your stats and levels up.
Talking to Reddit, Assassin's Creed fans debated heavily over which approach is best. Both sides have valid points, which makes this discussion particularly interesting.
It's called Assassin's Creed for a reason
Right off the bat, one user made a very valid assessment. They wrote in defense of turning the feature on, I don't care how much armor someone has, and if I stab them in the neck or slit their throat, they're going to die. They're obviously not wrong. And slitting someone's throat is actually pretty good. I'll die in the end, not just have a lower health bar due to a lower level. So I want to feel like I'm getting stronger, one commenter wrote in response. When I'm not afraid of big scary guys anymore, it feels like progress. I loved the early game when I had to plan routes around the big guys, kill the smaller ones first, then split up and then move on. Now, I'm more experienced, more skilled, they don't bother Nao. It's a valid point, especially considering that Nao is still very inexperienced at the beginning of the game. Slowly upgrading your skills connects to the story. It's Assassin's Creed, I want to be able to murder people, another person wrote. That's true, though, as the series has moved beyond its limited gameplay in the years since the original trilogy.
In an interesting perspective, one gamer shared why they turned it on, and it has nothing to do with the game's name. So it's not like I want to do that. I'm only planning on buying Ubisoft+ for 1 month, and I have limited time to play due to my job and these kids. I turn on cannon mode for this very reason, he wrote.
Personally, I've turned on this feature in my own playthroughs. In some ways, the ability to guarantee a single kill forces me to be more stealthy with Naoi in order to accomplish it, and when everything goes awry because I was spotted, it's my fault. That being said, both viewpoints are valid, and the entire thread is worth watching to better understand the way gamers play the way they do.
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