If you missed the latest indie co-op game to find fame on TikTok, Instagram and in theaters near you, Repo follows in the footsteps of Phasmophobia Lethal Company Content Warning and many others as it puts you and your friends in absurd but terrifying situations.
Up to six friends can team up as Muppet-like robots and roam locations filled with scarecrows elves, ducks, children and maybe a big silly guy. I do not have better words to describe it am I am sorry. The goal: travel to increasingly difficult locations to find collect and retrieve valuable items to meet your quota before returning to the ship. If you fail and it is all over and you have to start over.
It's a great game, and despite having no turn-based elements it has somehow become my favorite turn-based game. Let me explain.
Just the Two of Us Exploring Intimate Multiplayer Experiences
This was my first time playing the game with a friend, and it was by far my best experience. Just the two of us, heading into the unknown, trying to meet our quota and survive the unforeseen horrors that awaited us.
All things considered and we did pretty well on our first trip, we managed to get to the fifth level with a bunch of upgrades and gadgets and somehow survive a whole bunch of monsters in room after room. Eventually our luck ran out, and the abominations got even more abominable, so we were forced to start over.
But it did not take me long to figure out how we were playing. Often, one of us would die, and the other would be forced to watch silently until the next stage of the mission to resurrect then, on the next stage, the other person would presumably die, and enter a cycle of enjoyable repetition.
It became turn-based. I would die at the hands (or by a knife) of a giant frog as I hid on a shelf singing All-Stars, watching my friend go to the next stage, reviving, cheering, and then watching that same friend fall a few steps down into a pit. We proceed alone.
We can do it if we try
Of course this was not the intention. It was the result of our lack of experience, our low group numbers our excited stupidity and our actually this is pretty scary so let's tell it like it is mentality. We would get shot by a duck get caught in our own trap and get decapitated by a giant head after one too many nasty comments (that was me, oops) or fall into the pit again. Those pits are thick.
Although I have not played this game in a large group yet, and I am So excited to do so I can not help but love this ridiculous way of playing the game. At first it was stressful, trying to keep it together and do not get me wrong it is a still stressful when you or the other has to do ten minutes of hard work to complete the mission objective alone but now we find it funny being eager to do stupid things knowing that we'll probably die before the others goes off on the scary journey alone that I think maybe going out with the Bang. Or a crater. Maybe a crater.
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