Ranking Every Tekken Extra Mode You Need to Play

Tekken quickly became popular outside of arcades. The series was an early success on the PlayStation, with its first entry being the first PS1 game to sell a million copies. What helped Tekken succeed on consoles, in addition to its substantial story, was the inclusion of several extra modes.
Ranking Every Tekken Extra Mode You Need to Play,Ranking Every Tekken Extra Mode,Tekken Extra Mode
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After the third game, Tekken was rounded out by the addition of extra game modes. While it includes the core fighting game modes like Time Attack, the series would also go in strange new directions with these extra modes. Here's every extra mode in Tekken, ranked.

10. Arcade Quest

The best thing about Arcade Quest is that it teaches newcomers some gameplay elements. Additionally, it's a very strange and unnecessary addition to the Tekken canon. It allows you to create a Mii-like avatar outside of the Tekken universe, where you and your digital friends go through a story that largely feels like an interactive fluff piece.

Considering that playing this mode means you've already bought Tekken 8, it makes no sense for Arcade Quest to be advertising Tekken 8. The dialogue is actually abhorrent, with characters praising Tekken 8's new gameplay features and waxing lyrical about its take on the fighting game market. We'd rather just play the online ranked matches.


9. Treasure Battle

Treasure Battle is a mix of Dark Resurrection's Gold Rush and Tag Tournament 2's Ghost Battle. You can fight AI opponents to earn money for customization and occasionally experience special matches with unique rules. You can only damage airborne enemies, or have both fighters move faster.

Due to its confusing nature, Treasure Battle isn't useful for getting better at the game. If you play Tekken 7 often, you don’t need to spend extra money on customization, so the incentive is pointless.

8. Gold Rush

Although this mode only appears in the PSP versions of Tekken 5 and 6, it serves as a fun diversion due to the lack of direct online competition. It lets you fight characters while earning massive amounts of gold. The more different your combos are, the more you will earn.

Opponents can loot your gold, so the game ends when your treasure runs out. The money you earn from the Gold Rush can be spent on character customization, which was a relatively new and exciting feature in Tekken 5.

7. Perspective Campaign

Tekken 6's repetitive Perspective Campaign is considered one of its weakest features, even though it's important to the game's plot. It also exposed character dynamics that fans had previously imagined. This mode was only included in the home console versions of the game; the PSP version had a straightforward story.

The Perspective Campaign wasn't well-received by Tekken fans, but it did a good job of presenting the Tekken plot through another medium besides the game manual and vaguely canon story episodes. It also helped set the tone for how Tekken 8's plot would be conveyed.

6. Tekken Ball

One of the silliest and least refined game modes, Tekken Ball is still a blast to play in small doses. It's a deadly game of volleyball, with the ball falling and causing damage on your side of the court. The ball can be charged to cause additional damage.

Tekken Ball lets you use the regular fighting gameplay in a new, exciting way. It's a fun mode, especially when playing with a friend. However, it's highly unlikely you'll see it more than once or twice before coming back to Versus mode, which makes its inclusion in Tekken 8 surprising.

5. Survival Mode

A staple of any fighting game, Survival Mode lets you defeat as many opponents as possible with the same health bar. Each win only heals a portion of your health; the objective is to see how far you can go.

Survival Mode serves as an interesting measure of skill. If you don't get a high score, the game explicitly tells you to practice more. Sadly, it doesn't look like we'll be getting Survival Mode again: the feature was removed in Tekken 7, and there's no sign of it returning in Tekken 8 either.

4. Team Battle

If you thought the three-man team in The King of Fighters was scary, wait until you see how The King of Iron Fist handles it. In Team Battle, you can choose up to eight characters and pit them against the CPU or a friend, and switch characters after losing.

Team Battle was one of the most important modes in the game that encouraged you to learn multiple characters. Unfortunately, this mode was eliminated in Tekken 7 and hasn't returned in Tekken 8. Given the growing popularity of learning only two or three characters among Tekken fans, Team Battle would be a good incentive to keep going.

3. Tekken: Devil Within

While you now have to pay for a season pass to get all the characters in Tekken 8, the fifth entry had games within games. Not only did it come with arcade versions of the first three Tekken titles and early 3D space shooter Starblade, but it also had Tekken: Devil Within. This was a completely different action-adventure game that combined elements of platforming and puzzles with kill-em-up combat.

It's no Zelda, but Devil Within was surprisingly significant enough to be included as a minigame. It had over five areas to explore a new soundtrack and a small cameo by Tekken 3 characters Gun Jack and True Ogre, who aren't in the main game.

2. Taken Force

Tekken 3 had very high production values ​​for a PS1 game: in addition to its combat mode, it came with a beat 'em up minigame. In Tekken Force, you can choose any character and advance him through four side-scrolling stages while fighting progressively stronger enemies. You can eat chicken to restore health, and your enemies vary depending on your character's foe.

Tekken 4 went even further than before with an even better version of Force mode. It adopted an over-the-shoulder perspective and incorporated environments into the stages, while also improving the scoring and health regeneration systems.

1. Tekken Bowl

If you bought the PSP version of Tekken: Dark Resurrection for this mini-game, you've made a profit. Tekken Bowl is an endlessly compelling goldmine of fun. It keeps you coming back for more. This mode, first introduced in Tekken Tag Tournament, has returned in two other games.

Apart from its well-designed bowling gameplay, it also gives you characterization of your chosen character: Brian laughs maniacally when he stumbles, while Hwarang's double-edged ability is hinted at as he can change the direction of his bowling.

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